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AI Insights · Timothy · April 2022

Top 5 Basketball Games on iOS in Europe Q1 2022

Discover the performance trends of the top 5 basketball games on iOS in Europe during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Europe Q1 2022

Throughout the first quarter of 2022, the top 5 basketball games on iOS in Europe demonstrated varying performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the following insights:

NBA 2K Mobile Basketball Game from 2K saw a fluctuation in weekly revenue, starting the quarter at around $33K and ending at approximately $29.7K. Weekly downloads showed a downward trend, beginning at nearly 29K and closing the quarter at around 16.3K. Active users also decreased, from about 66K at the start to just under 49.3K by the end of March.

Idle Five - Basketball Manager by Gaminho experienced a peak in weekly revenue of about $10.4K in the final week of February, with a general decline to around $5.2K by the end of March. Weekly downloads followed a similar pattern, dropping from roughly 9.3K to 2.6K throughout the quarter. Active users decreased from approximately 19.5K to 9.6K.

NBA LIVE Mobile Basketball by Electronic Arts had a relatively stable revenue, with notable peaks at around $10K in the final week of February. Downloads were consistent, averaging around 10K per week, with a slight dip to 8.8K in the last week of March. Active users stayed robust, maintaining levels around 480K, albeit with a minor drop to approximately 445K by the end of Q1.

Basketball Arena - Sports Game from MASOMO LIMITED showed a stable revenue trend, peaking at $7K in mid-February and ending the quarter at about $6.6K. Downloads saw a significant increase toward the end of the quarter, rising from around 22K in early January to over 27K in late March. Active users followed a similar upward trend, climbing from about 87K to nearly 80K.

Mini Basketball by Miniclip.com, launched in late February, saw impressive initial revenue growth, peaking at $21K in mid-March and stabilizing at around $17K by the end of the quarter. Downloads surged to a high of approximately 150K in mid-March before settling at around 81K. Active users also demonstrated significant growth, reaching a peak of about 186K in mid-March before settling at 132K.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022